StatusReleased
PlatformsHTML5
AuthorTengFei
Made withUnity

Comments

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UX Principles: Consistency and Standards

Positive feedback: You maintained the consistency of the navigation buttons in different scenarios. Whether it is a city-themed scene or other environments, buttons such as the home key and the help key are always in recognizable positions and have a unified appearance. This consistent design ensures a smooth and predictable user experience. Players can easily find and use these buttons, which greatly enhances the usability of our game.

Areas that need improvement: I think you still have room for improvement in terms of visual consistency. The font size and style of the text in the game, such as "Score: 0", vary slightly among different scenarios. Furthermore, the spacing of the buttons is not completely standardized either. In order to enhance the overall visual coordination and make our game more refined, we should consider standardizing these elements. In this way, we can better adhere to the principle of consistency and provide a more professional appearance and user-friendly game.

UX principle: Visibility of System Status UX principle: Visibility

Advantages analysis:

The overall layout of the game interface is clear, especially the "Score: 0" score information in the center of the top is very prominent. The font color is bright blue, which is highly distinguishable from the background and has a good visual effect. This design helps players to constantly monitor their scoring status during the game, enhancing the game's feedback and sense of participation. In addition, the "Home" and "Help" icons in the upper right corner provide clear paths for players to return and seek help, which is particularly user-friendly for first-time users.

Areas for improvement:

The three function buttons in the upper left corner (Settings, Refresh, Pause) have beautiful icons, but their colors and styles are too similar and they are close together, which can easily cause accidental touches. In addition, the buttons lack prompt information (such as floating instructions or first-time guidance), and new users may not be clear about the specific functions of each button when using them for the first time. It is recommended to add a brief beginner's guide when entering the game for the first time, or add prompt text (such as "Settings", "Restart") to the buttons to improve recognition. In addition, it is recommended to add dynamic feedback (such as animations, sound effects, etc.) to the "score" to provide users with real-time perception when the score changes, enhancing the fun and immersion of the game.

Overall evaluation:

The interface is simple yet detailed, and the 3D scene construction has a sense of hierarchy. The combination of characters and background elements is natural, and the button icon design is unified, reflecting a certain level of professionalism. If more "feedback" and "guidance" can be added to the interaction details, it will further enhance the overall user experience

User experience principle: Clear information presentation. "Score:0" is clearly displayed in the center position at the top of the game interface, allowing players to understand the current score situation at a glance. The function ICONS at the four corners of the interface (Settings, Reset, Home, Help) are clear in meaning, making it convenient for players to quickly find the corresponding functions.

Positive review: The layout of interface elements is reasonable. The display of function ICONS and scores does not interfere with the main display of the game scene. Moreover, the color combination is harmonious, providing a visually comfortable experience and helping players focus on the game.

Improvement area: Build a navigation-like sign to make it less difficult to find gold coins

UI: (User Experience)

I think the process of moving the perspective when entering the game is very cool, and the actions added to the characters are also refreshing. Although I think the game score only increasing the numbers has a simple beauty, so I think the "number floating" animation can be added to replace only the addition and subtraction of numbers. If combined with a slight zoom effect, it can further enhance the player's sense of achievement in operation.

UI: (Interaction Logic)

I think the layout of the main menu buttons of this game (such as "Play" and "Help") is very concentrated, which conforms to the operation habits of players. The click hot area is large and the accidental touch rate is low. It's very good.

The feedbackduring the collection of gold coins in the scene is also very clear. The perception of interaction is enhanced through sound effects and particle special effects (gold coin rotation animation), which is also very good.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.